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For the first time in the world, Twohands Interacive Inc. have developed and launched "DIDIM," an AR indoor exercise platform that uses the floor as a stage and allows for exercise using only the body. It employs 3D LiDAR sensing technology to create a safe and effective digital exercise platform that doesn't require physical contact. You can exercise easily in classrooms, lobbies, or gyms, and it enables smart workouts with 100% digital measurement and recording. The infinitely expandable game-like content helps users stay engaged and enjoy their exercise. During the COVID-19 pandemic, this platform has been particularly useful in supporting physical education classes where outdoor activities were restricted.
The Didim Smart Playground is an all-in-one product, and Twohands Interacive paid a lot of attention to the uniformity of its design. There were hardly any references for implementing Immersive Projection by projecting an ultra-short throw projector onto the floor. Due to the lack of references, this case experienced many trials and errors before achieving a stable operating environment.
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Why Twohands Interacive Inc. choose Optoma HD36UST is because this equipment using by both teachers and children, it needs to be intuitive and easy to use. It must also operate reliably and allow real-time monitoring of individual devices via the network. Given its use primarily in school environments, performance stability is of utmost importance.
Optoma HD36UST features a slim design that complements Didim while delivering stable and excellent performance. After assembling the first prototype, everyone was impressed by the perfect harmony it achieved.
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The Didim Smart PlayStation is listed on the G2B market and is sold to educational sites like schools. Therefore, the reliability of delivery is crucial. Optoma has supported Twohands Interacive Inc. multiple times to ensure stable product supply. Optoma actively mediated to prevent supply disruptions due to discontinuations and developed a prototype of a new Laser Projector early on, ensuring a stable transfer.
This year (2024), Twohands Interactive attended CES and BETT in London and received positive feedback from numerous educational institutions, teachers, and students. Additionally, various related companies expressed their desire to collaborate with this product.
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